Controls: Use the mouse to move and attack. Press the end turn button to get move moves and attacks.

I made this for the November 2024 One Game a Month Game Jam.

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This time I  wanted to focus my learning on a few topics:

1. Composition over Inheritance

I've constantly heard that composition works really well in game dev, and I've found that to be very true. I spent a lot of time refactoring to really try to learn how to use composition well in the gamedev context. I've found that at the end of the month my code is pretty well organized. Plus I've got reusable components that are small and easy to understand. 

2. State machines

I've used enums to create state machines in games before but I wanted to see what other tools are out there. I tried out the Godot State Charts addon and found it really helpful. Will probabaly continue to use it.

3. Isometric graphics

I just like isometric game art and wanted to try it out. 


It ended up more about learning than making a fun game, but it was time well spent.


Credit:

I got the enemy sprite from here: https://lyaseek.itch.io/minifhumans

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